Browse Movies : Universal Pictures : 2005 : Sci-Fi

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1 – 3 of 3 movies

King Kong

It is 1933, and vaudeville actress Ann Darrow has found herself--like so many other New Yorkers during the Great Depression--without the means to earn a living. Unwilling to compromise and allow herself to sink into a career in burlesque, she considers her limited options while aimlessly wandering the streets of Manhattan. When her hunger drives her to unsuccessfully try to steal an apple from a fruit vendor's stall, she is rescued--literally--by filmmaker and multiple hyphenate Carl Denham. It seems that the entrepreneur-raconteur-adventurer is no stranger to theft, having that day lifted the only existing print of his most recent and unfinished film from under his studio executives' noses when they threatened to pull his completion funds. Carl has until the end of the day to get his crew onboard the Singapore-bound tramp steamer, the S.S. Venture, in hopes of completing his travelogue/action film. With that, the showman is certain he will finally achieve the personal greatness he knows awaits him around the corner--and although the crew believe that corner to be Singapore, Denham actually hopes to find and capture on film the mysterious place of legend: Skull Island. Unfortunately for Carl, his headlining actress has pulled out of his project, but his search for a size-four leading lady (the costumes have all been made) has, fatefully, led him to Ann. The struggling actress is reluctant to sign on with Denham, until she learns that the up-and-coming, socially relevant playwright Jack Driscoll is penning the screenplay--the fees his friend Carl pays for potboiling adventure are a welcome supplement to Driscoll's nominal income from his stage plays. With his newly discovered star and coerced screenwriter reluctantly onboard, Denham's moving picture ship heads out of New York Harbor--and toward a destiny that none aboard could possibly foresee.

Serenity

The film centers around Captain Malcolm Reynolds, a hardened veteran (on the losing side) of a galactic civil war, who now ekes out a living pulling off small crimes and transport-for-hire aboard his ship, Serenity. He leads a small, eclectic crew who are the closest thing he has left to family - squabbling, insubordinate and undyingly loyal.

When Mal takes on two new passengers-a young doctor and his unstable, telepathic sister-he gets much more than he bargained for. The pair are fugitives from the coalition dominating the universe, who will stop at nothing to reclaim the girl. The crew that was once used to skimming the outskirts of the galaxy unnoticed find themselves caught between the unstoppable military force of the Universal Alliance and the horrific, cannibalistic fury of the Reavers, savages who roam the very edge of space. Hunted by vastly different enemies, they begin to discover that the greatest danger to them may be on board Serenity herself.

Doom

Millions of devoted fans worldwide have been spellbound by the dark invention of its adventures . . . have awaited its every incarnation with urgent anticipation . . . and have devoted countless hours, days and weeks to conquering its hidden mysteries: Doom. When the home-computer game "Doom" was first launched in 1993, no one could have foreseen the legion of fans it would create and the mania surrounding its every new permutation. "Doom" and its successive installments have transfixed gamers worldwide for over a decade and have sold millions of copies (while chalking up an unprecedented tens of millions of downloads as shareware). It is, simply, the most explosive home-computer game franchise phenomenon in history. Now, the game that made history is jumping from computer screens to the motion picture screen: get ready for "Doom". Set countless years in the future and told in the hyper- kinetic, kamikaze style that made its gaming predecessor a global phenomenon, the science fiction action adventure "Doom" takes the viewer to the far corners of the galaxy with a fully-realized vision of a dark and disturbing future.